drl:start
차이
문서의 선택한 두 판 사이의 차이를 보여줍니다.
| 양쪽 이전 판이전 판다음 판 | 이전 판 | ||
| drl:start [2017/04/27 04:06] – [General Video Game Playing 관련연구 목록] rex8312 | drl:start [2024/03/23 02:42] (현재) – 바깥 편집 127.0.0.1 | ||
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| 줄 4: | 줄 4: | ||
| * [[https:// | * [[https:// | ||
| + | |||
| + | ==== Reward Shaping ==== | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| ==== Simulation ==== | ==== Simulation ==== | ||
| 줄 31: | 줄 36: | ||
| * Progressive Network | * Progressive Network | ||
| * A. A. Rusu et al., “Progressive neural networks, | * A. A. Rusu et al., “Progressive neural networks, | ||
| + | * [[https:// | ||
| 줄 54: | 줄 60: | ||
| ^Dueling Network | Z. Wang, N. de Freitas, and M. Lanctot, “Dueling network architectures for deep reinforcement learning, | ^Dueling Network | Z. Wang, N. de Freitas, and M. Lanctot, “Dueling network architectures for deep reinforcement learning, | ||
| - | ==== Memory ==== | ||
| - | ^Neural Turing Machine | ||
| - | ^External Memory |A. Graves et al., “Hybrid computing using a neural network with dynamic external memory,” Nature, vol. 538, no. 7626, pp. 471–476, Oct. 2016. | | ||
| - | ==== Reward Shaping ==== | ||
| - | ^[[DRDL: | ||
| ==== AI Platform ==== | ==== AI Platform ==== | ||
| 줄 75: | 줄 76: | ||
| ^Anold |G. Lample and D. S. Chaplot, “Playing FPS Games with Deep Reinforcement Learning, | ^Anold |G. Lample and D. S. Chaplot, “Playing FPS Games with Deep Reinforcement Learning, | ||
| + | ===== 구현체 ===== | ||
| - | {{tag> | + | * https:// |
| | | ||
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